![]() ![]() If you don't like this feature, energy weapons don't have recoil.Starfield is one of the most highly anticipated games of the year. If you use a gunpowder-powered weapon in a zero-G environment, each shot will push you in the opposite direction to where you are shooting. This pack is more effective in lower-gravity environments. You have a jump pack that adds a new element to combat and gives you the ability to bring a bit of death from above. Gravity is also a factor because, again, this is set in space. You can back up your weapon preferences with various perks, one of which seems to give you the ability to uppercut someone clean over a guardrail. ![]() Finally, there are "mag" weapons, which seem to be powerful and based on magnetism. Then you have energy weapons because it is space, after all. There are also pistols, shotguns, and a "lever-action rocket launcher" in the conventional boom-boom category. Want to spend the entire game shanking people with a combat knife? Apparently, you can. There is a wide array of weaponry - and weapon types - to choose from. The range is vast, going from space-cowboy-packed frontier worlds to "Blade Runner"-like dystopia and the towering, white, futuristic cities you'll remember from games like "Mass Effect." The variety doesn't stop there. Instead, you seem to have a wide array of locations based on various elements of sci-fi and pop culture. ![]() The game has over 1,000 planets, but that scale would be pointless if everything was basically copy-pasted a bunch of times. One reassuring sight was the diverse array of scenery on offer. There are even nods to previous Bethesda games, like a perk that will burden you with a space-faring version of the Adoring Fan from "Oblivion." The fan is equally annoying, and during the showcase seemed to be executed on a mountaintop in what was yet another nod toward the classic "Elder Scrolls" game. The graphics are certainly improved when compared to the company's last major release, but everything else is there: a grand scale, wide-open story choices, detailed character customization, and even the characters' movements have that Bethesda feel to them. ![]()
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